Immersive technology expert

Virtual Production Supervisor on large scale productions such as House of the Dragon and an experienced Lead Technical Artist specialising in Virtual Production and high pressure on-set environments. Background in real-time technologies and Virtual and Augmented Reality. PhD in research in user centred design for Augmented Reality apps for children with ASD. My passion is understanding how to create tools with the user in mind. Over a decade of experience using Unreal Engine, as well as fair knowledge of Unity. My passion is working with hardware and software to create tools and experiences for people such as film directors, and creating visually awesome environments for real-time.




Thought leadership

A speaker at internationally renowned events, such as the Cannes Film Festival, Geneva international Film Festival, PICTURE THIS_ Copenhagen, TedX as well as guest lecturing at Universities. My career and PhD help me to pursue some of the latest trends in tech, currently focusing on ViYrtual Production, AR and VR. You can find links to my papers and research on this website.

Technological Challenges

Tinkering with games engines takes time and passion. I use blueprints heavily and tinker with code. Software such as Unreal Engine and 3Ds Max/Maya are my bread and butter. You never stop learning tips, faster and better ways of working.




Artistic capability

Originating from an artistic background, of 3D modelling/rendering, environment art, and working with games engines to create environments for everything from ‘serious game’ simulations to high end Architectural VR simulations. I constantly push myself to further my creative skills, trying new media such as spray paint, photography and digital mediums.

Versatility

Worked in Virtual production in Film, games, experiential technology and serious games. Working at varied companies all related around Real-Time and a combination of interesting hardware and software has given me a great deal of insight over producing outstanding and innovative work. Forthe past 5 years, I have worked on high intensity film sets, using virtual production techniques to deliver new ways of Visualising Movies during production.

Qualifications

A PhD in Usability in Augmented Reality and a first class (Hons) degree in Computer Games Design at the “Times University of the year 2013”, Huddersfield University. Here I won the award for “The best overall Performance in Final Project” for my subject area, receiving over 90% for the submission. My PhD in Computer Science, focused on Applications of Augmented Reality to help young children with Autism Spectrum Conditions gain skill improvements.

Extras

Love travel and experience other cultures. I’ve visited more than 50 countries and still counting, I love when I get to travel to new places for work. I scan photogrammetry assets on my trips as well as indulging in traditional photography. I’m passionate about future technology, history (modern and ancient) and art in all its forms. I speak decent French and get by in Spanish. When the opportunity arises, I take on creative projects solo and collaboratively.